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LabVIEW 2015 LEGO MINDSTORMS Module for MAC

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Windows系统下(Linux和MAC系统下请自行了解清楚)NI的各种软件、模块、工具包、驱动程序,使用NI许可证管理器来激活的,绝大部分的都可以使用NI Lincense Activator来激活,以下链接可下载:
NI序列号Serial Number生成激活工具NI License Activator,LabVIEW/VBAI/VDM/VAS等软件模块工具包破解工具不限版本
http://pcmv.cn/thread-490-1-1.html

视觉论坛的各种资源,除了视觉相关的模块有使用外,大部分的都不会使用,所以仅提供资源不能提供技术支持。资源的下载地址一般会同时提供NI官方地址和百度网盘的下载地址。某些工具包NI的地址失效或没有NI的下载地址,那视觉论坛也没有办法,只能尝试使用百度网盘地址下载;如果百度网盘的下载地址失效过期,可联系论坛客服更新。现在NI的下载服务器对我国IP地址不是很友好,有些时候速度很慢或大的资源下载很容易出错,这样会造成安装过程各种类型报错而无法安装。建议在下载完成后,对下载资源做校验和验证(NI一般会提供MD5或SHA256等),与官方或视觉论坛提供的校验和对比,一致就可以安装,如果不一致,则需要重新下载。视觉论坛早期下载的资源,那时候NI没有这么多限制,基本上都是正常下载的资源;后期下载的资源,都与NI的正确校验和对比过,保证是正确的资源才上传到百度网盘,所以百度网盘的资源基本上是正确的。校验和工具下载地址:
文件Hash计算器FHash,文件校验和验证下载文件正确性验证,MD5值计算、SHA1值计算、SHA256值计算、CRC32值计算
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LabVIEW 2015 LEGO MINDSTORMS Module for MAC

LEGO MINDSTORMS Module for LabVIEW

LEGO MINDSTORMS Module模块用于帮助学生使用基于LEGO MINDSTORMS EV3和NXT的机器人。

LEGO MINDSTORMS模块是用于LabVIEW的一款系统工程软件,学生可以在教室或机器人竞赛中结合LEGO Education机器人平台使用该软件。该软件可作为教学工具,帮助学生对LEGO MINDSTORMS机器人进行视觉控制和编程。LEGO MINDSTORMS模块可以将任何LEGO MINDSTORMS Education平台改造为科学和工程学习平台。该模块还提供包括教程和交互式练习,旨在帮助学生进一步提高LabVIEW技能。LEGO、LEGO商标和MINDSTORMS是LEGO集团的注册商标。 版权.2020 the LEGO Group。

2015
文件大小: 109635130 字节 (104.56 MB)
修改日期: 2015-08-13 03:25
MD5: 1a7027b73363ea418a7b9d22ab4f8343(官方正确)
SHA1: e06947c13939e59d3da8d852541045a049668bd7
SHA256: 0853c20415252c563bbf7505f4140e74786833a364b01626821e2de2744c7a3b
CRC32: 9ac47d1f

百度网盘和NI官方下载地址:

LabVIEW 2015 LEGO MINDSTORMS Module for MAC

http://pcmv.cn/thread-25097-1-1.html?fromuid=9

(出处: 视觉论坛VISIONBBS|视觉之家VISIONHOME)



LabVIEW 2015 Module for LEGO® MINDSTORMS® Readme for OS X

June 2015
This file contains information about the LabVIEW Module for LEGO® MINDSTORMS®, including bugs fixed for this release and a list of known issues.
Overview
System Requirements
Bug Fixes
Known Issues
Accessing the Help
Finding Applications and Examples

Overview

Use the LabVIEW Module for LEGO MINDSTORMS to create VIs that either run directly on an NXT or EV3 brick or that run on a host computer and communicate with an NXT or EV3 brick through a USB, Bluetooth, or Wi-Fi connection.


System Requirements

The LabVIEW 2015 Module for LEGO MINDSTORMS requires the LabVIEW 2015 Full or Professional Development System.
Refer to the LabVIEW 2015 Readme on the National Instruments website for information about system requirements for LabVIEW 2015.


Bug Fixes

The following items are a subset of fixed issues since the last release of LabVIEW Module for LEGO MINDSTORMS.
  • Improved performance for built-in Broadcom Bluetooth adapters on OS X computers trying to communicate with an NXT or EV3 brick.

Refer to the National Instruments website for a list of bug fixes in LabVIEW 2015.


Known Issues

The following list describes known issues at the time of release:
  • The Moving output of the Motor Status VI is TRUE only when performing a move with the Move a Fixed Distance VI. These Boolean outputs always return FALSE if the move initiates with the Move DC Motors VI.

  • The following code is not supported in VIs that you download to an EV3 brick:

    • Some auto-indexing capabilities on While Loops—Auto-indexing input tunnels are supported.

    • Compare Elements mode for the Max & Min function is not supported for arrays and clusters.

    • Conditional terminals or parallelism on For Loops

    • Formula Nodes

    • Complex numbers used with the asin, acos, atan, and atan2 functions.

  • The following code is not supported in VIs that you download to an NXT brick:

    • Byte Array To String functions if you try to coerce a 32-bit array

    • Some auto-indexing capabilities on While Loops—Auto-indexing input tunnels are supported.

    • Compare Elements mode for the Max & Min function is not supported for arrays and clusters.

    • Numeric operations involving a cluster and an array of clusters

    • Not function if you try to negate an array

    • Divide function if both inputs are zeros—Divide function returns zero instead of NaN.

    • Conversion functions if you try to convert floating-point numbers to integers—Outputs are truncated instead of rounded to the nearest integer.

    • Conditional terminals or parallelism on For Loops

    • Formula Nodes

    • Complex numbers used with the asin, acos, atan, and atan2 functions.

  • The Value property does not update front panel objects. Use local variables or wire values directly to terminals to update front panel objects.

  • Filenames with special or multibyte characters are not supported in the Robot Project Center.

  • Unexpected behavior can occur in the Schematic Editor when you work on a remote desktop.

  • When adding an image for your robot project profile, use an image that is 123 × 89 pixels (width × height).

  • In Direct Mode, the Draw VIs that are instances of the Display polymorphic VI do not clear the screen before drawing over the running program or menu screen. To avoid this, use the Clear Display VI before using the Draw VIs.

  • The LabVIEW Module for LEGO MINDSTORMS API is not supported in Application Builder.


Accessing the Help

Refer to the following documents for more information about the LabVIEW Module for LEGO MINDSTORMS:
  • LabVIEW LEGO MINDSTORMS NXT Module Help—Use the LabVIEW LEGO MINDSTORMS NXT Module Help to access information about LabVIEW Module for LEGO MINDSTORMS programming concepts, step-by-step instructions for using the LabVIEW Module for LEGO MINDSTORMS, and reference information about the NXT/EV3 VIs, palettes, menus, dialog boxes, and so on. Access the LabVIEW LEGO MINDSTORMS NXT Module Help by selecting Help»MINDSTORMS Module Help.

  • LabVIEW Help—Refer to the LabVIEW Help, accessible by selecting Help»LabVIEW Help in LabVIEW, for information about advanced LabVIEW concepts and procedures.


Finding Applications and Examples

Select Tools»NXT/EV3 Application Browser to access applications that you can run on an NXT or EV3 brick. These applications demonstrate several types of programs you can create with the LabVIEW Module for LEGO MINDSTORMS.
Access example VIs that demonstrate common tasks using the LabVIEW Module for LEGO MINDSTORMS in the NI Example Finder by selecting Help»Find Examples from the pull-down menu and selecting Toolkits and Modules»NXT Robotics in the NI Example Finder window. You also can access these VIs by referring to the labviewexamplesNXT Robotics directory. You can modify an example VI to fit an application, or you can copy and paste from one or more examples into a VI that you create.



Important Information

Copyright
© 2009–2015 National Instruments. All rights reserved.
Under the copyright laws, this publication may not be reproduced or transmitted in any form, electronic or mechanical, including photocopying, recording, storing in an information retrieval system, or translating, in whole or in part, without the prior written consent of National Instruments Corporation.
National Instruments respects the intellectual property of others, and we ask our users to do the same. NI software is protected by copyright and other intellectual property laws. Where NI software may be used to reproduce software or other materials belonging to others, you may use NI software only to reproduce materials that you may reproduce in accordance with the terms of any applicable license or other legal restriction.
End-User License Agreements and Third-Party Legal Notices
For end-user license agreements (EULAs) and copyright notices, conditions, and disclaimers, including information regarding certain third-party components used in LabVIEW, refer to the Copyright topic of the LabVIEW Help.
Third-Party Legal Notices
You can find third-party legal notices in the /Library/Application Support/National Instruments/Legal Information directory.
Trademarks
Refer to the NI Trademarks and Logo Guidelines at ni.com/trademarks for information on National Instruments trademarks.
LEGO and MINDSTORMS are trademarks of the LEGO Group. Other product and company names mentioned herein are trademarks or trade names of their respective companies.
Patents
For patents covering the National Instruments products/technology, refer to the appropriate location: Help»Patents in your software, the patents.txt file on your media, or the National Instruments Patent Notice at ni.com/patents.


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